Reimagine, Reuse, Reduce: Your Sustainable Second-Hand Swap Hub

Reimagine, Reuse, Reduce: Your Sustainable Second-Hand Swap Hub

Challenge

Accumulated solid waste
Due to the lack of consideration for the environment, people produce loads of trash every day which can critically damage our ecosystems. Solid waste that runs off and pollutes nearby waterways and terrestrial areas can: physically harm organisms, block sunlight for producers, obstruct the vision of predators and prey, and much more.

Solution

Trading second-hand goods
While there is no way to completely erase our solid waste from the environment, there are ways to minimize it. For example, using the three R’s: Reduce, Reuse, Recycle. In order to help this cause, I designed an app that aims to reduce waste by encouraging the trade of reusable goods.

tools

  • Procreate

  • Figma

my role

  • UX/UI design

  • UX research

  • Graphic Design

timeline

  • May 2023-June 2023

Team

  • Solo Project

Brainstorm

While brainstorming, I focused on delineating the features and conceptual framework of the mobile application.

Discovery

Second focuses on high schoolers as the primary audience. Rather than relying on internet-derived data, I opted to create a personalized Google Form to collect insights directly from my peers.

Following the survey responses, I extended my research efforts by exploring potential tradable items and gathering information for an additional app feature. This feature facilitates users in searching for local charities and donation centers, promoting community engagement and reducing waste production by providing alternatives to discarding items. Furthermore, it offers users the opportunity to discover nearby second-hand shops, facilitating budget-friendly, sustainable shopping experiences.

Design & Prototyping

Design & Prototyping

Design & Prototyping

In designing the logo, my aim was to underscore the app's environmental focus. To achieve this, I brainstormed various concepts emphasizing the inclusion of the letters "eco" within the word "second."

In enhancing the user experience, I developed two key ideas:

  • Implementation of an accessible chat button, enabling users to initiate conversations effortlessly for trade-related purposes.

  • Introduction of a rewards system, strategically designed to motivate users to engage in more frequent trades by offering enticing incentives and benefits.

Low Fidelity Wireframing & style guide

Prototype

Click the button to view the prototype.

Takeaways

Efficiency and Prioritization
In tackling my second UX project, which also served as the final project for my AP Environmental Science class, I encountered various challenges during the app design process. One notable challenge was the time constraint imposed by the project's status as a final assignment. To navigate this challenge and efficiently incorporate key app features, I proactively sought guidance from experienced professionals in the field of UI/UX design. As a result, I learned to prioritize essential features over others to meet the given deadline.


Public Speaking

My public speaking skills underwent further refinement during the presentation of this app to my class and I received positive engagement and enthusiasm from my classmates and teacher. The valuable feedback I obtained not only reinforced the strengths of the current project but also prompted contemplation of other features for future apps.

© Kaylie Lai 2023

klai.kaylie@gmail.com